The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: Heavy Iron Studios
Publisher: THQ
Released: 2003, GameCube, PlayStation 2, Xbox
SpongeBob SquarePants: Battle for Bikini Bottom is one of the many SpongeBob SquarePants video games to come out during the franchise's initial breakout in the early 2000s. Ever since release, it became widely regarded as one of the best SpongeBob video games because of the addictive object-collecting mechanics, creative and expansive worlds, and overall capturing the look and feel of the show. Since then, it became an unexpected cult classic and even received a remake for newer consoles.
As ambitious and big as the game is, it was originally planned to be even bigger. There are several cut levels appearing in a drastically unfinished state, unused animations that would have added more detail to the characters, and several leftover objects from earlier points in development. And if that isn't enough, there's even concept art for locations that never made it into the game!
All Featured BlurbsDid You Know...
- ...that Matt Duncan was in big trouble if the PC Spider-Man game didn't work right?
- ...that the DOS version of Mario is Missing! has cut dialogue for the ending?
- ...that Shang Tsung was meant to have a fatality in the arcade version of Mortal Kombat?
- ...that Kintaro was originally meant to have an intro in Mortal Kombat II like Goro did in Mortal Kombat?
- ...that Scrabble CD-ROM Crossword Game has 4,270 unused words that are simply too long to be placed on the board?
- ...that Gumball (Apple II) had such strong copy-protection it took 33 years to break and discover its secret ending?
- ...that at least 18 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
Unreal is the single-player FPS that spawned the predominantly multiplayer series (and terrifyingly prolific game engine) of the same name.
Several prototypes have been leaked over the years, which includes a very early demo from September 1995. Seen here is a dragon that was one of the first enemies created for the game, but was ultimately scrapped. The dragon was seen in preview screenshots prior to this prototype leaking, as well as a re-design in later prototypes.
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