I Made a Graphics Engine

2023/02/05 に公開
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Graphics Engine. Since you guys loved the video about me making a physics engine I made this. I try out a bunch of awesome stuff like rendering 2D, & 3D shapes, object loading, textures, materials, shaders, terrain generation and much more!

Me Making a Physics Engine: https://www.youtube.com/watch?v=az4Oyv8ZS7I

➤My Links:
Discord: https://discord.gg/tYDXGja55Y
Instagram: https://www.instagram.com/gabzxd/
Twitch: https://www.twitch.tv/officialzyger
Twitter: https://twitter.com/ZygerDesigns
Patreon: https://www.patreon.com/Zyger

➤Similar Videos:
jdh - Making my web game engine - https://www.youtube.com/watch?v=znqrvYNoNBM
Guilherme Teres - I Made a GAME ENGINE in 30 HOURS! (from Scratch) - https://www.youtube.com/watch?v=-UhPgXFBx0g
n8dev - I Made My Own Game Engine - https://www.youtube.com/watch?v=hysfq_xJAw0


➤Ignore:
I created my own graphics engine engine. I tried implementing as many features as I could. I began by rendering 2D shapes onto the screen and realized how much work it is to calculate all eh vertices and indices hand. I then moved onto 3D shapes which was even harder. I created materials and textures which I would apply onto the objects. Then I moved onto implementing shaders such as transparency, fog, water, displacement, sin waves and more. I also took a quick break to add a skybox. As a final feature I added terrain generation based on a height and noise map. This was really difficult and it took a while to get it working but wow is it beautiful.
Finally I added some camera controls, optimizations and the engine was finished.

#gamedev #zyger #gameengine