Super Smash Bros. Melee: Adventure Mode (Normal) with Mario in HD

2022/03/11 に公開
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Just a casual Adventure Mode playthrough. This video is designed to show off the "full experience" of Super Smash Bros. Melee's flagship single player mode that's captured our collective imaginations for over 20 years now.

DISCORD► https://discord.gg/gyrNHAwHK8
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PATREON► http://patreon.com/davidvkimball

Since another video is in the works, I decided to use the footage I'm capturing for it and make this. I have the Melee HD textures enabled (from https://assets.melee.tv), widescreen gecko code, and an internal resolution upscale of 1920x1584 for full 1080p capture. I also enabled 8x SSAA anti-aliasing, 16x anisotropic filtering, texture filtering, per-pixel lighting, and scaled EFB copy to make it as pretty as possible.

I did cheat a little bit in editing, so that RNG was on my side. List of things I changed:

- Swapped out the Mario Bros. cutscene with one that doesn't use any recolor costumes (happens when you pick Mario or Luigi)
- Replaced the Star Fox segment to ensure an encounter with Falco
- Replaced the Kirby section to ensure an encounter with Giant Kirby
- Replaced the Ending "Congratulations" segment with my own HD version

I also went out of my way to engage each of the Link battles in Underground Maze, and also waited for Zelda to transform into Sheik before I KO'd her. Yes, it was a little extra, but I wanted to show as much off as I could.

Unfortunately there are some odd quirks with the widescreen gecko code that haven't been fixed yet, mostly obvious in the text alignment and UI issues that show up during the stage clear screens or during the Star Fox cutscenes.

This is the Widescreen code I'm using for Melee 1.02:

$Widescreen 16:9 [Dan Salvato, mirrorbender, Achilles1515, UnclePunch]
043BB05C 3EB00000
C236A4A8 00000006
C03F0034 4800001D
7C6802A6 C0430000
C0630004 EC2100B2
EC211824 48000010
4E800021 43A00000
435B0000 00000000
044DDB58 3E4CCCCD
04086B24 60000000
04030C7C 38000064
04030C88 3800021C
044DDB30 3F666666
044DDB34 BF666666
044DDB2C C3660000
044DDB28 43660000
044DDB4C 3D916873
C22FCFC4 00000004
48000011 7C6802A6
C0030000 4800000C
4E800021 40DC7AE1
60000000 00000000
044DDB84 3E89FEFA

If anyone knows of a widescreen code that fixes these issues, please let me know. :)

The other issue is, when having all of those visual settings cranked up super high, there are some serious performance issues during the stage clear screens. I replaced the audio with smoother versions so it doesn't sound choppy, but the video visibly drops frames during those parts. Sorry about that.

I hope you enjoy! I'll continue to tease bits of my next videos on Patreon: http://patreon.com/davidvkimball

00:00 - Menus
00:14 - Stage 1: Mushroom Kingdom
03:18 - Stage 2: Kongo Jungle
04:42 - Stage 3: Underground Maze
09:13 - Stage 4: Brinstar
11:08 - Stage 5: Green Greens
13:18 - Stage 6: Corneria
15:12 - Stage 7: Pokémon Stadium
16:42 - Stage 8: F-Zero Grand Prix
18:11 - Stage 9: Onett
19:19 - Stage 10: Icicle Mountain
20:54 - Stage 11: Battlefield
22:43 - Stage 12: Final Destination
25:19 - Ending and Credits
26:56 - Congratulations!

Outro Music Credit: "Resting Place" by Garrett Williamson https://www.youtube.com/watch?v=D618zXwvH5Y