Kotaku published an instant hit of game journalism, How BioWare's Anthem Went Wrong. It's must-read material, shining a light on mismanagement and indecision.
More importantly, it details the stress and the overwork that companies like BioWare continue to put their workers through. So-called "BioWare Magic" - the concept that games like Anthem come together in the final few months - isn't actual magic, it's actual abuse.
We need to stop saying game development is magic, because believing in sorcery sure as hell didn't help Anthem or Mass Effect Andromeda.